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21. HAC for lvl 3's? Munnin/Vagabond - in Ships and Modules [original thread]
Originally by: Rogan T'van For basically turning and burning lvl 3 missions, anyone use a HAC? I have both the Vagabond and the Munnin. I figured since they have such high base shield resists theyd make an easy lvl 3 runner. Anyone recomen...
- by Saietor Blackgreen - at 2010.04.20 05:23:00
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22. CCP please stop! - in EVE General Discussion [original thread]
Edited by: Saietor Blackgreen on 17/04/2010 13:06:20 I know you want to create an interesting model of planetary interactions, but there is no need for real-life simulation of nuclear winter! We could live with less spectacular orbital bombar...
- by Saietor Blackgreen - at 2010.04.17 13:05:00
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23. Vargur, Angels, maximising hit% - in Ships and Modules [original thread]
Ok, several points. What exactly orbits you at 6 km? In missions against angels I run its a rare case that something I need to hit with guns orbits me that close - frigs are killed by drones, cruisers and BSes rarely reach that distance. But anyw...
- by Saietor Blackgreen - at 2010.04.16 16:16:00
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24. Carrier Choices - in Ships and Modules [original thread]
Originally by: Marko Riva Originally by: Saietor Blackgreen The only right way into carrier is: 1) Get into corporation 2) Participate in corporation activities involving carriers 3) Understand what they are used for and how 4) Fi...
- by Saietor Blackgreen - at 2010.04.16 12:16:00
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25. Stacking penalty for negative effects - in Ships and Modules [original thread]
Originally by: Omara Otawan Stacked effects are always applied in order strongest -> weakest. That is the answer I was looking for. Thanks guys. --- EvE online. New game every 6 months.
- by Saietor Blackgreen - at 2010.04.16 04:48:00
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26. Stacking penalty for negative effects - in Ships and Modules [original thread]
If I fin several modules with similar effects, they are ordered for penalty from most efficient to less efficient. I.e. if I pt on active hardener, then another, and then invu field, first hardener will apply full bonus, second will apply 0.86, an...
- by Saietor Blackgreen - at 2010.04.15 14:42:00
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27. Are shield boost amps stacking penalized - in Ships and Modules [original thread]
Originally by: Sokratesz It may be useful to note that the + shield boost from SBA's and the - shield boost from CPR's are on two different stacks. Yeah. Its funny that positive and negative effects are not stacking penalized. It would...
- by Saietor Blackgreen - at 2010.04.15 14:37:00
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28. Clone Upgrades question - in EVE General Discussion [original thread]
Edited by: Saietor Blackgreen on 15/04/2010 14:30:03 You buy a clone of yourself, that has certain mental capacity. When you overgrow that capacity, the process that does flash-scan, transmission and copy of your brain at the moment of pod fr...
- by Saietor Blackgreen - at 2010.04.15 14:27:00
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29. Are shield boost amps stacking penalized - in Ships and Modules [original thread]
Originally by: RC Denton As the topic says are these modules stacking penalized or do you get the full bonus for each one you mount up? Also, it is very easy to check by snapping a couple on and looking at Shield Booster info. --- EvE ...
- by Saietor Blackgreen - at 2010.04.15 05:34:00
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30. Rockets: ok we get it, you are not fixing them.... - in Ships and Modules [original thread]
Originally by: Kimura Masahiko I don't see why everything needs to be the same, kinda boring. I read an interesting suggestion before; give them small clip size but very high ROF, so you have very high burst dps but need to reload a lot, e...
- by Saietor Blackgreen - at 2010.04.15 03:52:00
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31. Alternate buff to webs. - in Ships and Modules [original thread]
Originally by: Psychotic Maniac webs already have this effect. ever try warping off while webbed? do a test a find out what happens. Misconception. Webs only modify your maximum speed (not current). So, if you are aligned for warp and ...
- by Saietor Blackgreen - at 2010.04.14 18:54:00
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32. Carrier Choices - in Ships and Modules [original thread]
Originally by: Malcanis And what is this thread if not the OP attempting to inform himself? But never mind, with your unhelpful cliched, badly typed, knee-jerk response to a query about capital makes you look awesome. Well, the gu...
- by Saietor Blackgreen - at 2010.04.14 16:37:00
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33. Carrier Choices - in Ships and Modules [original thread]
Edited by: Saietor Blackgreen on 14/04/2010 07:04:17 Thanatos - most damaging one, thus best if damage from carrier matters (anomalies, rating assist, WH sites). Mind you, that virtually any carrier produces "enough" DPS from fighters for thes...
- by Saietor Blackgreen - at 2010.04.14 07:03:00
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34. Missiles are stupid. - in Ships and Modules [original thread]
Originally by: Alsyth Just give them really better explosion velocity. Really better. -They won't be really better in pve, because npc are not fast, and their explosion radius is sufficient to balance. -in pvp, they'll be able to hit thei...
- by Saietor Blackgreen - at 2010.04.13 11:39:00
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35. Best PvE fit for a Typhoon? - in Ships and Modules [original thread]
Originally by: Marko Riva Without trying to sound like an ass, the best way to fit a typhoon for pve is to eject from it and board a Maelstrom. Very true. --- EvE online. New game every 6 months.
- by Saietor Blackgreen - at 2010.04.13 11:30:00
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36. What is the Ferox good for? - in Ships and Modules [original thread]
Originally by: Max Hardcase Edited by: Max Hardcase on 12/04/2010 19:54:43 If you fit Sensor boosters never ever put 2 different scripts in, just leave the scripts out in that case. Ha! Never thought of that - although parameters ...
- by Saietor Blackgreen - at 2010.04.13 04:58:00
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37. What is the Ferox good for? - in Ships and Modules [original thread]
Edited by: Saietor Blackgreen on 12/04/2010 18:22:34 Originally by: Flitterby Edited by: Flitterby on 12/04/2010 17:42:48 Ferox can snipe at 150km! [Ferox, sniper large turret] Well, it actually can almost do that with medium ...
- by Saietor Blackgreen - at 2010.04.12 18:21:00
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38. BREAKING UP THE BLOB (reflections on DD removal & the #'s=lag contant) - in Ships and Modules [original thread]
Yet no sniping setups given, because they, apparently, suck. --- EvE online. New game every 6 months.
- by Saietor Blackgreen - at 2010.04.12 07:03:00
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39. Omni Tank Harbinger/Armageddon need suggestions - in Ships and Modules [original thread]
Originally by: Sphit Ker Edited by: Sphit Ker on 05/04/2010 18:04:52 With Sleepers, you want as much resists as possible and as even as possible. Try 1x anti-explosive, 1x anti-kinetic and 1x trimark rigs then 1x damage ctrl II and 2...
- by Saietor Blackgreen - at 2010.04.05 18:30:00
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40. The Hel - in Ships and Modules [original thread]
Originally by: drake duka The role of moms has shifted to dealing/tanking large amounts of damage, the logi bonus is really useless as there is no point in using it over a niddy. Aside from that it has a smaller buffer and less cap than it...
- by Saietor Blackgreen - at 2010.04.01 13:55:00
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